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Play65, host to the world’s largest online backgammon community, combines sophisticated software and graphics to create an innovative gaming arena. The game of kings and the king of games has conquered the Internet. Connecting backgammon players from around the world, Play65 uses some of the most advanced gaming software, combining sophisticated graphics with progressive gaming know how for one of the most realistic playing sessions live on the Internet.
With over 350,000 players, more than 4,500 of whom log in at peak playing times, there is no doubt that Play65 is the world’s largest online backgammon community! Play65 is available in 12 different languages, catering for 80% of the world’s population, whilst offering fun and/or for real money in a choice of live money games, matches, and multiplayer tournaments.depositing available with all major credit cards and payment methods and can be played in Pounds £, Euros or US Dollars. Playing Backgammon For Play Money Play and practice Backgammon for fun and enhance your skill at the game. Once you've mastered the basics of the game, you can move up and play to win real money. Playing Backgammon for Real Money Playing Backgammon on Play65 is exactly the same as in real life, only you get to meet exciting people from all over the world and play against them for Real Money. Series (Match Play) and Single (Money Game) When playing a live match, there are two types of game modes: Series Mode (Match Play) - A series of games between two players that ends when one player wins by accumulating the agreed and set number of points. For each game, the number of points won is the doubling cube value multiplied by the win type (winning by a gammon is worth 2 points, winning by a backgammon is worth 3 points). Single Mode (Money Game) - The normal style of competition in which games are played independently. For each game, the loser pays the winner the agreed initial stake multiplied by the value of the doubling cube and further multiplied by the win type (two for a gammon or three for a backgammon). Timers In The Game There are two types of timers when playing Backgammon in Play65: Move Timer - this timer displays the time you have left to make a move. It is reset after each move. If this timer expires, the global timer will start ticking. Global Timer - this timer starts ticking only when the move timer expires. The global timer is set for the entire game. Any player that causes the global timer to END will immediately and automatically suffer a technical loss of that game, regardless of the current game board state.Disconnections And Resuming Games If you get disconnected, you will have 5 minutes to reconnect and resume the game. To do so, simply log in again and the disconnected game will be resumed automatically for you.If you do not return within 5 minutes, the game will be analyzed and the money will be split accordingly. The Doubling Cube Backgammon is played for an agreed wager (or number of points in the tournament play). During the course of the game, a player who feels he has a sufficient advantage may propose doubling his stakes. He may do so, only at the start of his turn, and before he has rolled the dice. A player who is offered a double may refuse, in which case he concedes the game and pays the original wager. Otherwise, he must accept the double and play on for the new higher stakes. A player who accepts a double becomes the owner of the cube and only he may make the next double. Subsequent doubles in the same game are called redoubles. If a player refuses a redouble, he must pay the wager that was at stake prior to the redouble. Otherwise, he becomes the new owner of the cube and the game continues at twice the previous stakes. Redoubles can increase the original wager by up to 64 times. Playing With Beavers An optional rule in Single Mode (money play)whereby when a player is doubled, he may immediately redouble (beaver) while retaining possession of the doubling cube. The original doubler has the option of accepting or refusing as with a normal double. Object Of The Game The object of the game is for each player to bring all his checkers into his home board, and then to bear them off the board. The first player to clear all his checkers off the board is the winner. Hitting And Entering A point occupied by a single checker of either color is called a blot. If an opposing checker lands on a blot, the blot is hit and placed on the bar. Anytime a player has one or more checkers on the bar, his first obligation is to enter that checker(s) into the opposing home board. A checker is entered by moving it to an open point corresponding to one of the numbers on the rolled dice. For example, if a player rolls 4 and 6, he may enter a checker onto either the opponents' four point or six point, as long as the prospective point is not occupied by two or more of his opponents' checkers. If neither of the points is open, the player loses his turn. If a player is able to enter some but not all of his checkers, he must enter as many as he can and then forfeit the remainder of his turn. After the last of a players' checkers have been entered, any unused numbers on the dice must be played. Bearing Off Once a player has moved all of his fifteen checkers into his home board, he can begin bearing off. A player bears off a checker by rolling a number that corresponds to the point on which the checker resides, and then removing that stone from the board. If there is no checker on the point indicated by the roll, the player must make a legal move using a checker on a higher-numbered point. If there are no checker on the higher-numbered points, the player can remove a stone from the next highest point. A player is under no obligation to bear off if he can make an otherwise legal move. A player must have all of his active checkers in his home board to bear off. If a checker is hit during the bear-off process, the player must bring that checker back to his home board before continuing to bear off. Gammons And Backgammons At the end of the game, if the losing player has borne off at least one checker, he loses only the value showing on the doubling cube (the original wager or one point if there have been no doubles). However, if the loser has not borne off any of his checkers, he is gammoned and loses twice the value of the doubling cube. Moreover, if the loser has not borne off any of his checkers and still has a checker on the bar or in the winners' home board, he is backgammoned and loses three times the value of the doubling cube. Play65 - More Information You will understand why people all over the world use their minds and have great fun while competing in Play65's tournaments and head to head games. Play65 have four core beliefs and values that Play65 follow 24/7/365: Play65 Professionalism Play65 Fun Play65 Simplicity Play65 Creativity << Go to Play65 >> |
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Products/Services/Brands offered by Play65: Online Backgammon, Online Games
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